Explorers takes its new-to-Final-Fantasy inspiration from grind-heavy resource-gathering action role-playing games like the Monster Hunter franchise. Familiar elements from past Final Fantasy games. From here, that single skill can keep branching into more complex skills, with new attributes, over and over. We all know that the 3DS is no graphics powerhouse, but take a look at what Capcom pulled off with Monster Hunter 4 Ultimate or Nintendo with Fire Emblem: Awakening and Pokemon X and Y. working around the limitations of the hardware to produce convincing, immersive and even quite beautiful worlds. Nobody cares about bashing another basilisk, but taking on such legendary summons as the Ifrit or Shiva is a different story, particularly once the game gives you a means of harnessing their power, post-defeat. Cloud would totally be a better striker than Rooney. A basic sword, for example, may just take some iron ore that you can mine at the caves near town, along with a couple of common drops off of some low-threat goblins. There’s the germ of a good idea here, but it’s neither Final Fantasy nor Monster Hunter enough to satisfy.Related: Best 3DS Games 2016Create your hero from a set of vaguely classic Final Fantasy types and spikey hairstyles, and they soon rock up in the small port town of Libertas, gateway to an island of magical crystals and marauding monsters. It's Final Fantasy because of the character designs, the skills and the classes; the gameplay, however, is something different than the series has ever done. Final Fantasy Explorers is a mashup of fanservice and Monster Hunter-like quests packed with deep character customization and genuinely fun multiplayer. Which is just as well, since the Eidolon battles are long and epic – it pays to stock up on revive potions and the like before jumping into them. Final Fantasy Explorers’ battling system may sound complicated but, in practice, it’s easy to master and pretty effective. Review: Final Fantasy Explorers. https://www.ign.com/articles/2016/01/26/final-fantasy-explorers-review You're going to be exploring the same zones (with some minor randomly generated dungeon levels), fighting the same bosses, gathering the same materials. You can even fuse them with other monsters and materials to up their level or give them certain perks.Related: Best Wii U Games 2016All this is great, and it has to be said that the gentle learning curve and streamlined combat make for a game that’s quite accessible to all. Learn more. Includes online features that may expose players to unrated user-generated content, Alcohol Reference, Fantasy Violence, Mild Suggestive Themes. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. An even better strategy is to take a friend into battle with you: Explorers has impressively seamless co-operative play support, accommodating up to four players locally or online, and the ability to embark on quests with someone who has complementary skills and abilities adds a welcome extra dimension. You can spice things up a little by adding subquests to your main mission (for example, killing so many monsters or activating a specific crystal surge) or even conditions (such as lower time limits or weaker weapons). And the second? Sure it would have. Finally, while Square-Enix has thrown a little cash at intro sequences and the odd cinematic, this is not one of its stronger looking titles. VerdictFinal Fantasy Explorers isn’t short on hooks or good ideas, but it’s too repetitive and grindy an experience while lacking Monster Hunter’s character and depth. So we’re left with a story that is something about explorers being in search of new lands to discover crystals. Multiplayer is a huge focus of Final Fantasy Explorers. All that's here is the barest suggestion of a story to provide momentum for the rest of the game. Final Fantasy Explorers is a handheld MMO-lite experience and will probably be a dream come true for fans of the numbered MMORPG Final Fantasy … There are also a few Jobs with buff skills that’ll either boost your party so they deal more damage, or will ‘debuff’ your enemies with poison and the like. Every now and then an enemy in the field will drop an Atmalith, which is essentially its soul, that you can then take to the Monster Lab in town to turn into an obedient pet. Return to town from another successful mission and you can use the experience points you’ve earned in combat to learn new abilities, but as well as the basic abilities you can learn advanced abilities based on those you found while a crystal surge was activated. Like the name suggests, you’re an explorer who trots out into the wilds of the Island of Amostra to find potential crystals for harvesting. Sadly, the good people at Square Enix have only got this masterplan about half right. True, the missions generally task you with visiting area x and slaughtering a set number of monster y or – once you’re ready – finding and slaying a specific boss monster, but the way you go about it is different. Whether or not that's enough to finally pull you in will depend on how many friends you have playing and just how much of a grind you can handle. About 4-5 hours in you hit a wall and you’ll need to do a lot of repetitive grinding to get over it. Even after hours of play, I can only remember the names of a handful of zones. Fans of the saga will love the chance to tackle favourite summons or dress their Avatar like the series’ best-loved heroes, but for most players the allure will wear off all too soon.

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