There is a Pep inside each one of us, we just have to wake him up. And who knows what other discoveries he will make in the coming months and years. More and more literacy experts are recognizing that enacting, reciting, and appropriating elements from preexisting stories is a valuable and organic part of the process by which children develop cultural literacy. Each one of us constructs our own personal mythology from bits and fragments of information extracted from the media flow and transformed into resources through which we make sense of our everyday life. Each medium makes its own unique contribution to the unfolding of the story. Fan fiction such as fan made videos (e.g. While his parents, cousins and aunts and uncles start clearing up, Pep continues immersed in dissecting a piece of fruit with a surgeon's precision. Pep is currently editing a documentary he made at the beach during the summer holidays, in which he asked people what holidays meant to them. For my narrative assessment the use of transmedia wouldn’t be suitable. For example: Pottermore recently closed (October 2019) and was replaced by wizardingworld.com, which has combined both Harry Potter with ‘Fantastic Beasts’ (prequel to the Harry Potter franchise) extending the wizarding world even further. SPREADABILITY VS. DRILLABILITY Spreadabliity: Stories are spread through fan's interactions that actively engage in the distribution of the material through their social network sites. And this is why it's important to realize that we have to keep learning, together, to read and write audiovisually instead of taking it for granted that the millions of Euros the Spanish government is spending on putting computers in classrooms is automatically going to fix the problem. There are a variety of interactive games and quizzes that have enabled fans to test their knowledge about the story, and about certain characters. A transmedia Pep has made several animated videos using scenes or excerpts from Jurassic Park. The idea of ‘spreadability vs drillability’ fits well, because it encourages the audience to dig deeper into the story to discover more about the Harry Potter world. hޜ�Mj�0ૼdd��2�@�E���Lj"J6��dHo_نv�:ƛ�y#>% �y�5J(Yc����.A��~����c� ��,������t0�6�v���9�b��e�]�.E��LM�ݫ�,O�V��%�0y����{��v7�&�����F߇��(���'�,�R�i*筤���t���_��j���g@�X�V���P/�k����?�� �h�� Before he felt the urge to become part of what he was seeing. One day, Pep discovered Spore, a game created by Will Wright, who is also behind the popular games The Sims and Sim City. Pep is 13 years old, he lives in Tarragona, Catalonia, and is in his second year of secondary school. All the quotes interwoven into this text are from Convergence Culture(2006), the book in which Henry Jenkins coins the term "transmedia storytelling" and insightfully describes the changes that are taking place in the way we communicate, think, read, etc. You can also get even more out of the wizarding world by subscribing to ‘Wizarding World Gold’. The types of questions that thrive in a collective intelligence, however, are open ended and profoundly interdisciplinary; they slip and slide across borders and draw on the combined knowledge of a more diverse community. He writes for EMBED.at, a publication about embedded audiovisual supported by Festivalito, Movil Film Fest, Yerblues.net and ZEMOS98. ), Rewriting the History of Television: An Interview with Doron Galili (Part Three), Covid-19, Participatory Culture, and the Challenges of Misinformation and Disinformation, Rewriting the History of Television: An Interview with Doron Galili (Part Two), Rewriting the History of Television: An Interview with Doron Galili (Part One), Making Meaning of the Meanings We Make Online: An Interview with Robert Kozinets (Part Four). The expert paradigm requires a bounded body of knowledge, which an individual can master. h��Zmo�6�+�qL߁�@��h���Z�x���.lwC���(Q���H��u��P��r<>G>G���Ly&4g�'&�d�0B3-���0�p��I���0%=0m�R�3�2���LY�6U�pf�Hx|&Q��f�»eFP�c����8��xŴ�;�i�œD=�eN�똳{��C��3oP]@)��� ��^x�X&8w�g-8��'*����P�F� �8yfN�*$���C����$!�ñ�9�U�x�!�M���HN��@EI���Z m�p��~O��^�7����v��������'��r]. So why shouldn't a You Tube video be seen as a syntagm to be analysed in Language and Literature classes? Participatory culture is a global phenomenon. Narrative — from linear media to interactive media, Carmen Aguilar García on how she became a journalist at Sky News, The long drop — A critical analysis of Tortoise’s investigation on COVID and UK unemployment, A critical analysis of narrative with Sky News data story around 7,000 people dying needlessly…, A narrative view to an historical event through data, Perfection Is The Enemy of Perfectly Adequate : Except It Isn’t, How To “Calibrate” Your Way Past Procrastination. Suddenly, one of his cousins goes up to him and asks «What are you doing, Pep?» and he answers easily: «peeling a mandarin». Harry Potter Puppet pals on YouTube), Social media fan groups (including the sharing of memes), Harry Potter World at Universal Studios in Florida, You can follow the lives of Harry, Ron and Hermione by enrolling online as a Hogwarts student, Discover what Hogwarts house you are likely to have been put in, Discover your ‘Patronus Charm’ by taking a ‘one time’ interactive quiz, Stay up to date with the latest news within the world. The Media Studies subjects that used to be in the secondary and upper secondary school syllabus are no longer taught. Foundational Works. After the original books and films finished, the online site gave fans more of what they love. ARG's (alternative reality games) are generating "players who feel more capable, more confident, more expressive, more engaged and more connected in their everyday lives". For my narrative assessment the use of transmedia wouldn’t be suitable. Pep has a You Tube channel. Pep thus takes three media sources and converges them into a new one: the "Angry German Kid" video, Super Mario Bros and a porn film. Therefore, for this task I decided that I would look into how the franchise Harry Potter uses transmedia storytelling. I was delighted to hear recently from a young scholar, Felipe G. Gil, from Sevilla, Spain, who shared with me some of his thoughts about new media literacy and education. It is not only the specialist press that considers videogames to be the future-present of audiovisual narrative, given their capacity to integrate different stories in different media. Our traditional assumptions about expertise are breaking down or at least being transformed by the more open-ended processes of communication in cyberspace. As "We TV" claims, perhaps we are fulfilling the utopia of the caméra-stylo and people are transforming video cameras (and similar devices) into the writing implements of the future.

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