An auto-battle function was added, with the intention of making. In 2017, Nintendo re-released Final Fantasy VI as part of the company's Super NES Classic Edition. I wonder. The scene removed from the Japanese version is also removed in the localization. The PS1 version does have the horrid lag though, and its extras aren't as great. Interview with Former Square Enix Translator Tom Slattery, Final Fantasy VI: The Interactive CG Game, Like the other mobile re-releases, there is an indicator to signal that a character can interact with objects and people. When Phoenix is summoned in the same manner, they will take an extra step forward for each character present in battle. Largely because of the small screen size some characters during cutscenes are shown to actually move when the scene transitions when they originally had either limited movement or otherwise didn't move at all. There's no known cause for this bug, but it doesn't happen outside of the PlayStation port. It was ported by Tose with minor differences to Sony 's PlayStation in 1999 and Nintendo's Game Boy Advance in 2006, and it was released for the Wii 's Virtual Console in 2011. Many of the songs and even sound effects were simplified and had certain instruments or sounds wholly taken out of them in order to fit on the GBA. When the Sprint Shoes relic is equipped, this sprint button allows you to move even faster. The SNES Classic releases dim down the Bum Rush to reduce the risk of seizures (this effect first appeared in the Wii Virtual Console version). These respond to the wrong statuses, for example, instead of Petrify, the Magic Urn responds to Safe status. This FMV, titled "PILOT" in the Bonus menu, reuses scenes from the other FMVs and plays a vocalized version of "Aria di Mezzo Carattere". In the Greatest Hits version of Final Fantasy Anthology, it is possible to move Locke and Celes to different slots when forming a party after finding Terra and Ramuh in Zozo. It's no joke. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. I share Locke's last name. This option is not available without a system save. If you don't kill all of them in the World of Balance, they will still be there in the World of Ruin. Enemy names in battle have been shortened from ten to nine characters, and most names used in the Bonus menu retain the original Japanese length limits. In the config menu, one can turn off the 8-way-controls and set it to the traditional 4-way. The game script text is smaller compared to the SNES game script text. Party members have titles similar to jobs shown next to their names in the menu. If you let the game sit idle for a period of time without loading anything from the disc, it will lock up. This page was last edited on 1 November 2020, at 14:29. I keep hearing people complain about the sound all the time on GBA. This can only be seen between 50 and 55 hours of gameplay, since Step Mine's MP cost formula is play time in hours × 2. As a result, if you detour down to the hidden chocobo stable near the Figaro desert with him as your leader during the brief time he's in the party, he'll use the wrong sprites when riding. The "Fanatics'" chorus is higher pitched and more feminine in the GBA version, when originally the chorus had low-sounding synthesized male vocalizations. Some of the English translation changes made by Tom Slattery in the game script include, Locke saying "Dammit" instead of "Nuts", the "Epee" sword being changed to ".

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